AI Insights · Timothy · January 2023
Top 5 Hypercasual Games on iOS in Egypt in Q4 2022
Discover the performance trends of the top 5 hypercasual games on iOS in Egypt during Q4 2022, including downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 hypercasual games on iOS in Egypt showed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at their performance:
Makeover Studio: Makeup Games from LIHAO TECH CO., LIMITED experienced a significant rise in weekly revenue, starting from $13 in early November and peaking at $124 by the end of the month. Weekly downloads surged dramatically from 218 at the end of October to 21K in the week of November 21, before gradually declining to 667 by the end of December. Active users also saw a substantial increase, reaching 34.7K in late November but then decreasing to 17.8K by the end of December.
Tap Away 3D by Popcore GmbH showed a modest revenue increase, peaking at $51 in late November. Weekly downloads climbed to 14K in the week of November 21 before falling to 290 by the end of December. Active users followed a similar trend, peaking at 28.1K in late November and then dropping to 9.6K by the end of December.
Going Balls from SUPERSONIC STUDIOS LTD experienced a relatively stable revenue stream, with weekly revenue peaking at $50 in early November. Weekly downloads fluctuated, with a high of 5.1K in late September and a low of 2.2K in late November. Active users showed a slight decline over the quarter, from 12.8K at the end of September to 9K by the end of December.
Differences - Find & Spot Them by Easybrain Ltd experienced a consistent revenue trend, with minor fluctuations and a peak of $28 in late October. Downloads saw a significant drop from 4.2K in mid-October to 1.2K by the end of December. Active users reached their highest at 19.1K in late October but declined to 11K by the end of December.
Bridge Race also from SUPERSONIC STUDIOS LTD showed steady revenue, with a peak of $38 in late December. Weekly downloads peaked at 3.8K in late September and saw another high of 3.6K in late November before stabilizing around 2.9K by the end of December. Active users remained relatively stable, fluctuating between 6.4K and 8.9K throughout the quarter.
These insights highlight the dynamic nature of the hypercasual gaming market in Egypt. For more detailed analytics and insights, visit Sensor Tower.